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What's The Story Behind Little Nightmares 2

2021 puzzle-solving horror game

2021 video game

Little Nightmares II
Little Nightmares II cover.jpg
Developer(south) Tarsier Studios[a]
Publisher(southward) Bandai Namco Entertainment
Director(s)
  • Per Bergman
  • Gustaf Heinerwall
  • Dennis Talajic
  • Viktor Lidäng
Producer(s)
  • Ernst X Bosch
  • Henrik Larsson
  • Paul Allen
  • Petra Pinho
Designer(s)
  • Hilda Lidén
  • Andreas Palmgren
Programmer(s)
  • João Xavier
  • Peter Akrill
  • Joel Jansson
Artist(south)
  • Per Bergman
  • Kristofer Ling
Writer(s) David Mervik
Composer(s) Tobias Lilja
Series Piffling Nightmares
Engine Unreal Engine 4[one]
Platform(s)
  • Microsoft Windows
  • Nintendo Switch
  • PlayStation four
  • PlayStation 5
  • Stadia
  • Xbox Ane
  • Xbox Series X/South
Release
  • Windows, Switch, PS4, Stadia, Xbox One
  • 11 February 2021
  • PS5, Xbox Series Ten/Due south
  • 25 August 2021
Genre(s) Puzzle-platformer
Mode(s) Single-player

Fiddling Nightmares Two is a puzzle-platformer horror adventure game developed by Tarsier Studios, published by Bandai Namco Entertainment. It is the prequel to 2017's Little Nightmares.[2] [3] The story, which precedes the events of the get-go game,[iv] follows Mono, who must work together with Six, the protagonist from the previous game, to survive the horrors of the Stake Metropolis and discover its dark secrets. The game was released for Microsoft Windows, Stadia, Nintendo Switch, PlayStation iv and Xbox 1 on xi February 2021. An upgraded version titled Piffling Nightmares Two: Enhanced Edition was afterwards announced and released on 25 Baronial 2021 for Microsoft Windows, PlayStation 5 and Xbox Series X/S. Supermassive Games was responsible for this port.[five]

The game received mostly positive reviews upon release, with critics praising its graphics, atmosphere, gameplay and sound, while a few criticized its controls and some unintentional glitches. Inside one calendar month of release, the game had sold one million units worldwide.

Gameplay [edit]

Little Nightmares II is similar to its predecessor; it takes place in a two.5D world. The role player must explore the earth, occasionally encountering platformer-similar situations or being blocked by puzzles that must be solved to keep. Unlike the get-go game, the player is not completely helpless; Mono has the ability to grab certain items and swing them to break objects or to fight dorsum against smaller foes, although he, similar Six, must rely on stealth and the environs to evade larger foes. The player is besides given the power to telephone call out to Vi and hold her hand to make sure they stay together. They must often work together to solve environmental puzzles and defeat or evade enemies. The game also features collectible hats and glitching remains, the latter of which will unlock an additional scene upon collecting them all.

Plot [edit]

Mono, a boy wearing a paper bag over his head, awakens from a dream of a door marked with an heart at the finish of a hallway. He journeys through the Wilderness and enters a decrepit shack. He frees Six, who is existence held prisoner by the masked Hunter who lives there. The Hunter pursues the pair until he corners them and they kill him with a shotgun. Using a door as a raft, Mono and Six migrate across a torso of water and wash upwards at the Pale Metropolis, which is shrouded by mist and rain and strewn with old television sets. Throughout the journey, Mono attempts to apply televisions every bit portals to enter the hallway from his dream. However, he is ever pulled back out past Six earlier he can attain the door. He also encounters several ghostly, glitching remains of children, which he tin can absorb past interacting with them.

Mono and 6 enter the School, where they are separated when Vi is captured by the porcelain Bullies, the School's rabid students. Mono rescues Vi and they escape the long-necked Teacher. Outside the School, Six finds her signature yellow raincoat. The pair reach the hospital, where they encounter the mannequin-like Patients, their detached Living Hands, and the bulbous Doc who crawls on the ceilings. Mono lures the Doctor into an incinerator and may choose to kill him or get out him trapped inside. Mono and Half-dozen then exit into the heart of the Pale City. They spot the Signal Tower, which emits a pervasive Manual that controls the city's inhabitants: the TV-fond Viewers, whose faces have been distorted from prolonged exposure to it. When Mono finally reaches the door through a idiot box, it opens to reveal the spectral Thin Man. Later Mono is pulled out from the boob tube, the Thin Man emerges as well and captures Six, leaving behind a glitching shadow of her. Six's shadow remains lead Mono close to the Betoken Belfry, where he confronts the Sparse Human being. Discovering he has powers similar to the Sparse Man's, Mono takes his handbag off and battles and disintegrates him before pulling the Signal Tower towards himself.

Mono enters the Signal Tower and finds Six, at present a distorted giant. She becomes hostile when he damages her music box, but Mono returns her to normal by destroying it. As the Signal Tower begins to crumble, the children are pursued by the gelled mass of flesh and eyes which forms its core. They outrun the mass, but Six allows Mono to fall into a chasm and escapes through a television portal. Alone and surrounded by the mass, Mono sits in a solitary chair and resigns himself to his fate. Time passes, and Mono grows older and taller while slowly beingness corrupted past the Signal Tower'southward influence, ultimately taking on the form of the Thin Homo (revealing that the Thin Man is Mono's future cocky). The camera draws back to reveal the now-adult Mono in the room at the end of the hallway in his dream, and the door closes.

If the role player has institute all of the collectible glitching remains, a final scene shows Half dozen exiting the television portal and encountering her shadow self, which gestures to a pamphlet on the flooring advertising the Maw. Six's stomach suddenly growls with hunger, setting the events of the first game in motion.

Development [edit]

The game was commencement announced at Gamescom 2019 as the sequel to Little Nightmares. A demo for the game was released on 30 October 2020.[half-dozen]

On Feb twenty, 2021, Tarsier, which was acquired by Embracer Group in 2019, appear that they would not continue making Little Nightmares games, only publisher Bandai Namco Entertainment expressed an intent to continue the franchise in the futurity.[7]

According to game's producer Lucas Rousell, at the start of the pre-product, the team has considered the possibility the game will exist a co-op game, but quickly scrapped that possibility to match the story.[8]

Reception [edit]

Fiddling Nightmares Ii received "generally favorable" reviews, depending on a platform, according to review aggregator Metacritic.[nine] [x] [eleven] [12]

Jordan Devore from Destructoid wrote: "Little Nightmares II has this entertaining intensity to it that's as fun to watch equally it is to play." He awarded the game an viii.5/10.

Easy Allies scored the game an 8.v/10, writing: "Little Nightmares 2 once once more takes you lot on a disturbing journey through a vividly realized world, and the sense of danger and desperation you feel is as chilling as always."

Game Informer acclaimed the game, giving a score of 9.25/10 as he wrote: "This impressive follow-upward builds on its predecessor with emotional gut punches and unnerving visuals that stick with yous."

GameRevolution wrote: "Little Nightmares 2 succeeds in building on the foundation that the original game laid out. The folks at Tarsier Studios have expanded on the story and lore with new characters and settings, added gameplay mechanics that don't overcomplicate the action or bloat the pacing, and proven themselves worryingly imaginative when it comes to thinking upwardly dastardly citizenry of a perfectly grim world." He scored the game a 7.5/10.

GamesRadar+ scored the game a 4/5 stars, writing: "An amazing little horror game that can be as frustrating every bit it is bright."

Hardcore Gamer rated the game a iv/v. He wrote: "That same distortion and monstrous-like exaggeration of previous may be out in full forcefulness once once again, only Little Nightmares II succeeds on its bolder and more than refined continuation from the 2017 original."

IGN gave the game a score of vii/10: "Lilliputian Nightmares ii delivers similar stealth and scares to the original, only leaves less of a lasting impact."

Nintendo Life scored the game an viii/10: "Little Nightmares 2 is nothing less than engaging from start to finish, with superb pacing, entertainingly varied level design and fantabulous graphics and performance."

PC Gamer (The states) awarded the game a 76/100 equally he wrote: "Little Nightmares ii understands exactly what it wants to be, and more often than not pulls information technology off."

Shacknews likewise acclaimed the game as he scored it a ix/10: "Footling Nightmares 2 is bigger (literally twice as long) and amend than the offset game. Yet, information technology keeps that personal, closed-in feel that Lilliputian Nightmares established."

VG247 wrote: "Little Nightmares 2 is a superb sequel that carries on the impressive tone of the original, only improves in all fundamental areas." He scored the game a iv/five.

VideoGamer.com awarded the game a seven/10, every bit he wrote: "Information technology'south worth pointing out that few other studios have the confidence to take this approach to horror: non to jolt y'all with sudden frights or to ration your ammunition, simply to probe and puncture your emotional ease by putting foulness in such close proximity to the childish."

Despite of all positive critics, Push Foursquare was mostly critical, scoring the game a 6/10: "Lilliputian Nightmares II is worth experiencing for its art direction alone, although its hand cramping controls can be an obstacle at times."

Sales [edit]

In Nihon, the Nintendo Switch version of Little Nightmares II was the third bestselling retail game during its first week of release, with 24,470 copies being sold, while the PlayStation 4 version sold xi,163 copies in Japan throughout the same week, making it the seventh bestselling retail game of the week in the state.[26] The game debuted at the seventh position in the Uk[27] and 6th position in the Switzerland in the all-format charts.[28] Inside one calendar month of release, the game had sold ane million units worldwide.[29]

Accolades [edit]

Yr Laurels Category Result Ref
2021 Golden Joystick Awards 2021 All-time Visual Design Nominated [thirty]
All-time Audio Nominated
2022 NAVGTR Awards Outstanding Photographic camera Direction in a Game Engine Nominated [31]
Outstanding Graphic symbol Design Won
Outstanding Control Design, 2d or Express 3D Nominated
Outstanding Game, Puzzle Won
Outstanding Lighting/Texturing Nominated
Outstanding Original Light Mix Score, Franchise Nominated
Outstanding Use of Audio, Franchise Nominated
Outstanding Writing in a Drama Nominated
Pegases Awards Best International Game Awaiting [32]

References [edit]

  1. ^ Crecente, Brian (12 May 2021). "How Little Nightmares II plumbs the depths of adolescent malaise". Unreal Engine . Retrieved thirty Oct 2021.
  2. ^ Favis, Elise (nineteen August 2019). "Piddling Nightmares 2 Announced, Coming In 2020". Game Informer . Retrieved eleven Jan 2020.
  3. ^ Blake, Vikki (24 Baronial 2019). "Little Nightmares 2 is coming next year, and yeah, there'll be more "monstrous" residents to terrify us". gamesradar . Retrieved 26 August 2019.
  4. ^ Moore, Ewan. "'Footling Nightmares 2' Author Explains The Game's Horrifying Catastrophe". gamingbible.co.uk . Retrieved xiii March 2021.
  5. ^ "Little Nightmres II Enhanced Edition Launch". supermassivegames.com . Retrieved xviii February 2022.
  6. ^ LeBlanc, Wesley (14 January 2021). "Fiddling Nightmares 2 Demo At present Bachelor". IGN . Retrieved 15 February 2021.
  7. ^ Skrebels, Joe. "Little Nightmares Creator Confirms It's Done With the Series – But Namco Could Carry It On Regardless". IGN . Retrieved 21 February 2021.
  8. ^ "Little Nightmares ii Post-Launch Interview – DLC Plans, Time to come Ideas, and More". GamingBolt . Retrieved 20 December 2021.
  9. ^ a b "Little Nightmares II for Switch Reviews". Metacritic. Retrieved 9 February 2021.
  10. ^ a b "Little Nightmares Ii for PC Reviews". Metacritic. Retrieved 19 February 2021.
  11. ^ a b "Little Nightmares II for PlayStation 4 Reviews". Metacritic. Retrieved 9 February 2021.
  12. ^ a b "Petty Nightmares Ii for Xbox One Reviews". Metacritic. Retrieved 19 February 2021.
  13. ^ Devore, Hashemite kingdom of jordan (11 February 2021). "Review: Little Nightmares II". Destructoid. Retrieved xi Feb 2021.
  14. ^ Ellis, Bradley (9 February 2021). "Review: Piddling Nightmares Ii". Easy Allies. Retrieved nine February 2021.
  15. ^ Cork, Jeff (ix February 2021). "Little Nightmares Two Review – A Horrifying City For Lost Children". Game Informer. Retrieved 9 February 2021.
  16. ^ Ashworth, Marker (9 February 2021). "Footling Nightmares ii Review - 'A perfectly grim globe'". Game Revolution. Retrieved ix February 2021.
  17. ^ Hurley, Leon (9 February 2021). "Petty Nightmares ii review: "An amazing little horror game that can exist as frustrating every bit it is brilliant"". GamesRadar. Retrieved nine February 2021.
  18. ^ Helm, Hashemite kingdom of jordan (ix Feb 2021). "Review: Little Nightmares II". Hardcore Gamer. Retrieved 9 February 2021.
  19. ^ Tristan, Ogilvie (nine February 2021). "Footling Nightmares ii Review". IGN. Retrieved nine February 2021.
  20. ^ Gipp, Stuart (ix February 2021). "Little Nightmares II Review (Switch)". Nintendo Life. Retrieved ix Feb 2021.
  21. ^ Henley, Stacey (ten February 2021). "Little Nightmares 2 review". PC Gamer. Retrieved 10 Feb 2021.
  22. ^ Barker, Sammy (9 February 2021). "Piffling Nightmares II Review (PS4)". Button Square. Retrieved 9 February 2021.
  23. ^ Erskine, Donovan (nine Feb 2021). "Little Nightmares 2 review: Terror in the big metropolis". Shacknews. Retrieved 9 February 2021.
  24. ^ Orry, Tom (9 Feb 2021). "Little Nightmares 2 review – little people, sizable fear". VG247. Retrieved nine February 2021.
  25. ^ Wise, Josh (nine Feb 2021). "Little Nightmares Ii review". VideoGamer.com. Retrieved 9 February 2021.
  26. ^ Romano, Sal (18 February 2021). "Famitsu Sales: ii/viii/21 – ii/14/21 [Update]". Gematsu. Retrieved 22 February 2021.
  27. ^ "Super Mario 3D World + Bowser's Fury launch 190% bigger than Wii U original | UK Boxed Charts". GamesIndustry.biz.
  28. ^ "PLATTFORMÜBERGREIFEND". GameChartz.ch. 12 April 2021. Archived from the original on 13 April 2021. Retrieved 12 April 2021.
  29. ^ Craddock, Ryan (11 March 2021). "Little Nightmares II Has Only Become Bandai Namco Entertainment Europe'due south Fastest-Selling Game". Nintendo Life . Retrieved 11 March 2021.
  30. ^ Tyrer, Ben (23 November 2021). "Here are all the Aureate Joystick Awards 2021 winners". Gamesradar.com . Retrieved 29 November 2021.
  31. ^ "NAVGTR Awards 2021 Winners" (Press release). 15 March 2022.
  32. ^ "The nominees" (Press release). 15 March 2022.
  1. ^ Additional piece of work done by Supermassive Games on Lilliputian Nightmares Ii: Enhanced Edition

External links [edit]

  • Official website

What's The Story Behind Little Nightmares 2,

Source: https://en.wikipedia.org/wiki/Little_Nightmares_II#:~:text=It%20is%20the%20prequel%20to,and%20discover%20its%20dark%20secrets.

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